First, thanks for this excellent framework: currently migrating some hobby project from Three.js to Babylon and very happy with it!
Anyway, I have few troubles with the Blender exporter:
- When the model have transformations, they are kept in the .babylon file. Is there an option to always convert positions to the world coordinate (like the glTF exporter does)?
- Moreover, rotation do not work at all (except quaternions), it seems that the exporter doesn’t save the Euler order along with axis angles.
- The exporter flip Z and Y, and I would like to prevent it from doing so, but can’t find how.
I can fix the first and second by “applying transforms” in Blender, however I can’t find an easy way to fix the last.
They said I should ping @JCPalmer for that!