Hello everyone, I’m testing animations in Blender3D, for example in this case I have 3 separate animations.
Each track is represented in the action editor as a separate animation.
Watch this video.
Video_prueba-2020-07-07_18.40.44
Video_prueba-2020-07-07_20.10.10
As it says in the documentation, each animated object has to be a different scene, in this code it is seen that I have the imported scene inside another imported scene.
I would be interested to know how to access each animation separately or together. Some documentation or something to guide me, I can’t figure out how to access the animations exported with the official plugin “.babylon” using blender3D actions.
I made this project in the playground, the imported cube has the actions created in Blender3D with the animations.
https://playground.babylonjs.com/#4L7DY6#2
An important issue is that the gltf2 if animations work in the sandbox.
I leave the gltf and .babylon files. to drag in the sandbox
cuboAnimado.glb.zip (5.6 KB)
cuboAnimado.babylon.zip (180.3 KB)