Hi all! I’m wanting to implement the BoundingBoxGizmo into my system particularly to allow users to manipulate the scale of the object. I like how BoundingBoxGizmo handles this, letting you scale in one direction as opposed to the ScaleGizmo which scales in two directions on an axis.
I’m able to get a working demo of what I want easily here, using the GizmoManager:
Notably, I’m able to scale the object on the X, Y, and Z axis using the handles.
I’m seeing some odd behavior in my actual implementation, though, which is using the same code to initialize the GizmoManager. In my implementation, the handles for resizing on the X, Y, and Z axis are missing:
I do notice in the playground if I decrease the version from latest (anything lower than 4.2.0-alpha.0) this functionality goes away so it does appear to be new. I’ve upgraded @babylonjs/core in my codebase to v4.2.0-alpha.0 and have confirmed that it is the version that’s installed, and still no luck.
Any help would be greatly appreciated!