Broken 101 link

Just a broken link (http://3delyvisions.co/skf1.htm) on Environment - Babylon.js Documentation

ā€œHow Toā€ custom meshes (Create Custom Meshes - Babylon.js Documentation) also is broken at ā€˜Normalsā€™ (https://doc.babylonjs.com/advanced/Normals.html) and ā€˜materialā€™ (https://doc.babylonjs.com/basics/Materials.html)

Plus the image at the top is broken.

fancy doing a PR?

Sure Iā€™ll figure it out later, might find more ;p

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Help is appreciated :smiley:

Donā€™t know if youā€™re comfortable with github. In case your not, this can help : Improve Documentation - Babylon.js Documentation , and if something is missing or not clear on this page tell me!

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Do yah deal in typescript/es6/web asm for various tasks? Why/why not? Iā€™m mostly been using es5 exclusively.

If Iā€™m not mistaken 4.0.0 is an es6 rework?

Just wondering because I was wanting to run a map function

4.0 is both es5 and es6:slight_smile:
you can use es6 and then use babel to convert back to es5 as well

Alright yeah ive been using Babel to backport other libraries for stale browser support. It always surprises me how well it works never had an issue.

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Lots of broken links in sps docs ex: http://doc.babylonjs.com/overviews/Solid_Particle_System#sps-visibility

(Just compiling items at this point to pay it forward later)

@Deltakosh btw, are sps isAlwaysVisible, isVisibilityBoxLocked, serVisibilityBox() known to be working? I tried them all to no avail where my scene-wide sps would disappear when i got to where only a small amount of the total should be rendered. The solution i found works was to set the initial positions of the particles way out between -1000xyz to +1000xyz. This doesnā€™t feel quite as solid as a functional isAlwaysVisible might, but Iā€™m not sure about the culling optimizations going on behind the scenes.

@ Deltakosh
Hey!brother,Imagine you ask a question, this is my PG, how can I move to a suitable position in front of the model by clicking on the model?Also, when I click on the model when my camera is behind the model, the camera will return to the front of the model and look at it

Cannot find the broken links in the docs, can you link to the page where they occur rather than a broken link. Unless of course you have already updated them.

the latest are sps docs: SolidParticleSystem - Babylon.js Documentation
none of the http://doc.babylonjs.com/overviews work

Got it. In the api so needs changing in babylonjs comments. Will get to it tomorrow.

EDIT PR Done

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And merged! thanks a lot

I keep running into playgrounds, ex: https://www.babylonjs-playground.com/#NCY1Q#1 from Put Shader Code in BJS - Babylon.js Documentation that are snagging on ā€œmixed contentā€, ā€œThis request has been blocked; the content must be served over HTTPS.ā€

Not sure if thereā€™s a quick way to force it, thereā€™s about 10 pgs re: shaders Iā€™d have liked to have seen by now though.
Maybe itā€™s quickly evolving

The PG you link to is from our shader genius @nasimiasl and maybe so are the others. A slight change to the url gets it working.

https://www.babylonjs-playground.com/#NCY1Q#36

EDIT as the link you gave was in the docs I have sent a PR to update this PG. Any more you come across in the docs if you post them they can be updated. Much more difficult for any that are referenced via the forum or a search in the playgrounds

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Okay thankyou! I saw they were coming from him. For the record I tried adding the ā€˜sā€™, it was that rogue ā€˜Rā€™ ;p