I’m the creator of Toolkit360. I built a free browser-based GLB compressor and would love feedback from developers working with glTF/GLB assets.
In a recent test using the built-in demo model:
Original size: 3.14 MB
Compressed size: 489.58 KB
Reduction: approximately 85%
This result is specific to the demo model; compression and visual quality will vary with the asset and settings.
Features include:
Draco and Meshopt geometry compression
WebP texture optimization
Smart target-size mode and manual controls
Original/compressed model preview
Local processing without uploading your model
No sign-up required
Try it here:
I’d appreciate feedback from anyone trying the exported models in Babylon.js, especially on materials, animations and loading compatibility. If you encounter an issue, please share the settings and error details so I can investigate.
What would make this tool more useful in your asset workflow?
That’d be an awesome improvement over this babylonjs extension I wrote years ago. It’d be a nice touch to be able to optimize these files in-place in your project.
thanks for sharing! The extra statistics are great for comparing before and after compression. Which metrics do you find most helpful? I’d love to learn from your approach.
Hi, the file size and the number of vertices have been very helpful to me. The most important one is the file size. This is the most intuitive way to judge. If it seems to meet my expectations, I will directly download the file.