We do a lot of lerping in our networked application and sometimes the babylon lerp functions don’t jive well with the complexities of our app, which frequently sends updates about pos/rot.
I notice that there is a package for three.js that does buffered-interpolation, which is designed to work well “both in situations with continuous and sparse network updates”: InfiniteLee/buffered-interpolation: A class for interpolation of position, rotation, and scale for networked THREE.js objects. (github.com).
I’m wondering if this kind of thing might be in the works at Babylon, or if I don’t actually need something like this because I should be using _____ instead. All ears!