Yes, DK, I understand very well. Sometimes doing a PG is not easy, you have to know where the problem comes from to reproduce it. But I also understand your point of view. I always try to make a PG most of the time
IF I put babylon.max.js in the demos, that be okay? For example, for survival, it’s a single code page. Same for Evasion. (I give the line number of the code page)
On survival, there is a camera problem that is now far from the character, but before she was right behind. Survival V2 (Code: game.js line 33)
On Evasion, it’s the images that are missing (images dds) or not fully loaded (half is black or transparent) Evasion (code game.js line 62)
For the camera you cannot call camera.position on a ArcRotateCamera, It was a bug that I fixed so you need to call camera.setPosition() to update the radius and both angles.
By cons there is not that the prisoner or it lacks texture. The feet of the bed are not complete, the feet of the table (wood.jpg), the door and these are tga or jpg, png images.