Bug on PointerEventTypes?

Hi everybody,

I want to simulate the double click and if i check the events, the click AND the double clic events are fired.

Here’s my playground :

I don’t know if it’s a bug but i want to simulate ONLY the double click.

If anybody can help.

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cc @PolygonalSun

nasty hack until it gets sorted haha

side note, can you set double click speed? - the threshold seems too small. I have to actually concentrate and do like a super speed double click to make it trigger the event. ( not related to my hacky code , i mean your internal threshold for double click validation )

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You can disable the extra single click using BABYLON.Scene.ExclusiveDoubleClickMode = true;. Also, you can change the double click time by setting BABYLON.Scene.DoubleClickDelay to the number of milliseconds that you want to have as a double click window.

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