Is there a way to make a mesh in the scene visible to one camera but not visible to another? Thinking about it in terms of this multiple views setup where different canvases use different cameras.
Is there a way to make a mesh in the scene visible to one camera but not visible to another? Thinking about it in terms of this multiple views setup where different canvases use different cameras.
Layer Masks will help you - Babylon.js docs
Awesome, thank you!