I have a glb model with 84 meshes, and I set actionManager on each mesh in order to implement a feature that when click each mesh, show a modal with some information of the mesh such as name.
The problem is, I found that, when I try to move the camera using my mouse, and everytime my cursor moving across the model, the camera moving got very slow and sometimes stuck for several seconds.
I am using some models downloaded from sketchfab, not my 84-meshes one, but still, ship.glb has the stucking problem, and you can find that when your mouse move above the ship deck, the frame rate showed bottom right dropped a lot. (plane.glb and smallShip.glb runs ok.)
Is there any way to solve this problem or did I miss any options?
I also found that scene.onPointerPick does not have this problem, but the cursor want change to pointer when hovering a mesh.
Tks for your time.