it seems that pipcamera doesn’t render to rtt ???
You must not call
rtt.render. The scene will be rendered automatically in the RTT because it is attached to the
Note that I have commented the line 73 as you probably want the plane to be fully visible in the RTT.
I’m sorry to bother you again.
I seem to have a new problem.
At certain angles, the plane will disappear
You have some errors in the console:
That’s because you can’t use a texture as an input and an output in the same pass: that’s what happens to the RTT when it is used as a diffuse texture for the miniMap and the miniMap is rendered into the RTT texture.
So, you need a third camera to render the scene from the top to the RTT and use the pipCamera to render the minimap plane. As I did not fully understand what you did in your PG, I reworked a bit the PG:
The pipCamera is now an ortho camera that does not move and which only renders the minimap plane and I used a simple standard material for the minimap plane.
In fact,I have always wanted to make a custom minimap that is more beautiful.
I tried using viewports for both cameras;
I’ve tried exporting the scene as image, working with the dom to handle the styles；
In the end, I think a shader would be a great choice.
Now, with your help, I think I’ve done what I wanted，thank you very much !
If I have time in the future, I think I will continue to optimize this minimap to make it look even more cool