RenderTargetWrapper instead of Internal Texture?

I feel like Ive asked this before… but I cant find the post on it.

You must use rtt.renderTarget instead of rtt.getInternalTexture(). This is a change from 5.0, to support WebGPU.

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Thank you I knew it was something simple and you told me that before, but the search was not pulling it up. :sweat: