I am having trouble finding the setting that controls arcRotateCamera speed through a mesh.
as you can see, I have set the wheelDeltaPercentage to a low value, which gives a nice smooth feel when wheeling in/out.
However when I collide with a mesh, the speed slows dramatically. I want to disable that. To see what i’m talking about, aim the camera at an angle between sphere and ground, and mousewheel until you hit the mesh. once in a mesh, you’ll see speed is slower.
I’ve tried telling the camera to checkCollisions = false, no workie.
I thought it might be in the inertial settings, but the docs don’t seem to indicate to me that’s the place, but maybe i’m wrong…
I just want the speed to stay constant all the time.