Currently we have been using three.js for creating webgl applications, but we want to move to Babylon.
We were looking into the features we had in three and how we could implement them in Babylon.
For some background info:
We use the automatic vertical tilt in 3DS max to get the vertical lines to go straight up so it looks better. but when importing the camera into three.js this didn’t match up with the actual render made from that camera. so we used setViewOffset to create this effect.
^^link to three.js docs where this is explained.
So we are wondering on how to do this in Babylon, if its possible or maybe if it exports it with it(we are using the .babylon file format)
Here is a small demo to what we want to accomplish, if you click previous(13-13) a render should be overlayed on the canvas with the viewoffset applied, if you click previous again you can see the canvas isn’t the same as the render because the offset isn’t applied
So is there any way to get the same result in Babylon?