Nope, but this was a long time ago… I either worked out an alternative way to achieve what I wanted or jumped over to three, which has lots of resource online for moving object to fit in camera view, of which i used to get what i need via boundingbox. Can do the same in babylon. Could also make a plane adjust it so that it fits the viewport perfectly hide it and then when you need those vectors just move the plane while hidden to the camera position, get camera direction/normal, apply that to the plane and get its bounding box again which you can eork out the 4 corner vectors from. This is if you dont change the cameras zoom/fov values.