How to position mesh in the corner of viewport


I am having issues positioning my minimap at the very top right corner of the screen. My minimap is a plane with a render target texture. I have tried doing something similar to this playground, but I want my minimap to have a fixed size on all devices. I read about position the mesh using the camera’s frustum, but I’m not exactly sure how to do that.


You can do it like this, using the technique shown in your first PG:

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How do I prevent the plane from resizing when the screen resizes though? That was my issue with the first playground.

EDIT: Nevermind, I just removed the scaling and everything worked nicely. Thanks!

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