I have a use case where the number and type of input nodes need to change based on the user input. Specifically I am looking to add additional texture and multiply nodes. I was wondering, is there a way to add nodes to a Node Shader after it has been “built”. Or do I need to recompile a new Node Shader each time I need to update it?
Once built the node material can still be updated (by adding new nodes / removing some /etc.) but you will have to call build() again to compile the shader
Ah gotcha, that is kind of what I suspected. Thanks.
Before jumping in and giving this a shot I had a few quick followup questions I thought I would ask.
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If a node is connected to an input do I need to explicitly disconnect before connecting a new node to that same input?
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What is the correct way of disposing nodes?
For reference here is a very simple example of what I am trying to do.
Original Network: https://nme.babylonjs.com/#9PDRGG#26
New Network: https://nme.babylonjs.com/#9PDRGG#25