I saw some example of using moveWithCollisions() but it’s extended with bounding boxes there: https://playground.babylonjs.com/#ZGVPLS#26
I have some questions on that:
-
To my mind, Gizmos it’s some sort of debug visual information but looks in that example bounding box can handle and check collisions? Is it ok to use such system with boundingBox collisions in a production mode?
-
The example contains a line:
var bb = BABYLON.BoundingBoxGizmo.MakeNotPickableAndWrapInBoundingBox(avatar1);
but what if we need to pick those player objects in our game? How to get it? How to just wrap in BB but not make it notPickable?
- By the way, if we show bounding boxes then we see that there some space left between objects. Modified PG (added showBoundingBox=true): https://playground.babylonjs.com/#ZGVPLS#31