Hello everybody!
I want to draw an image that preserves its original size in pixels and is tiled along both axes.
Can I do it with GUI
and AdvancedDynamicTexture
?
I’ve investigated the Image class but I don’t see anything related to wrap modes and/or texture coordinates. I can draw several images but this is more like a hack. Maybe there is another GUI class that is suitable for the task?
I have options to use Post Effects or to just draw a fullscreen quad with a custom shader.
Still I was wondering if there is a more straightforward way to do that.