Hi, can sprites be rendered “in front” of everything? Thinking on having some pseudo buttons but sprites sometimes “intersect” with 3d geometry.
You can use the renderingGroupId
property of the SpriteManager
to make the sprites displayed after everything else.
By default, renderingGroupId = 0
for all objects, so setting spritemanager.renderingGroupId = 1
will do it.
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Thanks a lot!
Hijacking this thread to say that I’m working on a Sprite editor inside the Inspector
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Hi Ev, I used your method and my sprite just disappeared,
hope you could check my latest topic