Hi, can sprites be rendered “in front” of everything? Thinking on having some pseudo buttons but sprites sometimes “intersect” with 3d geometry.
You can use the
renderingGroupId property of the
SpriteManager to make the sprites displayed after everything else.
renderingGroupId = 0 for all objects, so setting
spritemanager.renderingGroupId = 1 will do it.
Thanks a lot!
Hijacking this thread to say that I’m working on a Sprite editor inside the Inspector