Can sprites be rendered on top of everything?

Hi, can sprites be rendered “in front” of everything? Thinking on having some pseudo buttons but sprites sometimes “intersect” with 3d geometry.

You can use the renderingGroupId property of the SpriteManager to make the sprites displayed after everything else.

By default, renderingGroupId = 0 for all objects, so setting spritemanager.renderingGroupId = 1 will do it.

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Thanks a lot!

Hijacking this thread to say that I’m working on a Sprite editor inside the Inspector :slight_smile: