there are two animations in the scene:
- one came from a GLB file on import (“hover” animation for example)
- and the other is created with BJS (xSlide -1 to 1 on position.x for example)
the desired outcome:
=> export a GLB file containing both “animation groups” as one.
(I realize there’s a possibility to unload the animations inside the gltf animationgroup, but that doesn’t seem scalable)
By “unload”, what do you mean exactly?
I saw on other forum posts, that I can:
- go inside the imported animationgroup
- iterate on its animations and re-assign them to another animationgroup
my opinion is that that’s too much of a hassle, for a feature that is common enough to be bundled with the engine (would love to help out with a PR, just need some support from someone senior on the BJS codebase). Allowing animationgroups to be inserted inside other animationgroups would open a lot of cool possibilities.
(if there’s a solution I am not aware of, would really appreciate it )
I see what you mean, thanks for clarifying! I think having this feature would be pretty nice (I’ll add @Deltakosh here on the discussion too as he might have an opinion too), and I’d be glad to help you get acquainted with the codebase so you can contribute
awesome stuff! let’s wait for the Sith Lord @Deltakosh
Following up on our discussion.
I just opened a feature request on Github, @carolhmj would appreciate your support when and “if” the feature is approved