If for example I build 3 groups (each group will have several meshes grouped into group) in blender and than create scene from those groups as final scene.
Do any blender exporter support exporting groups from blender to any format (.blender,gltf, glbe or any other exported format …)?
Is it possible to export this scene built with groups into .blender .gltf or .glb export file ?
If for example we build 3.(third) group as simple animated group. And than add this 3.(third animated) group two times in final scene two diffrenet location.
Can we export final scene built with groups in blender to .blender .gltf or glb format.
So that this final exported format will include scene and two different animated groups(of meshes) ?
Is there any EXAMPLE_HOW_TO_DO as #1 approach how to build complete scene in blender
export complete scene (any format) and import in bayblonjs code ?
Or BabylonJS have any scene builder how to build/combined/prefab complete scene from more exported files (.babylonjs gltf glb…) ?
Is there any example/documentation/proposal/suggestions how to do that with BaybylonJS?
(
I am asking something on this topic:
https://forum.unity.com/threads/workflor-for-building-levels.243402/
)
Example of .blender file
Some showcase .blender file
(you can see in
Layer 1 (CrossGroup) and layer 2 (ElivatorGroup)
and
Layer 10 - as final scene build with groups form Layer1 and Layer2
If you press play in Layer 10 you can see tow diffreent elevator (auto simple animation)
So can we somehow export as Layer 10 is into .babylon .glt or gltf or any other export format …
And import this scene in BabylonJS code … ?
@Deltakosh
Greetings
ian