Hi all! Is it possible to have CannonJS respect children physicsImpostors when colliding with other physicsImpostors?
I’m trying to have a Capsule collider with the bottom sphere as the parent. The cylinder and upper sphere are children of this bottom sphere.
Please find the Playground linked here: https://www.babylonjs-playground.com/#3EDS3A#77
Please click inside the Playground’s scene to activate pointer lock
Controls:
WASD: Move
SPACE: Jump
I wonder if this is impossible physics, since we want the cylinder and upper sphere of the Capsule to neglect collisions between the 3 Capsule physicsImpostors. However, we also want the cylinder and upper sphere to respect collisions with the red slide physicsImpostor.
I would be grateful if anyone could offer insight on this. Thank you