Cant get LayerMask to work correctly

So for my scene I can not get LayerMask to work correctly with my cameras and meshes.

Is there a way to add a renderList to a camera? Do I have to do this through rtts?

Im looking for an easy way to hide meshes in multiple viewports.

Maybe something with :outputRenderTarget

Hey @Pryme8, can you create a playground that reproduces your approach?

I ended up going with another method.

What method ended up working for you? :slight_smile: