I can’t get working this setup:
Camera1 - rendering only the ground disc which has an emissiveTexture set to an RTT
Camera2 - renders to the RTT the bunny so it should be not visible on Camera1
If I set the layerMask for Camera1 and Ground disc as 1, Camera2 and Bunny meshes as 2 the RTT gets totally distorted. If I don’t use layermasks it is working correctly, however the Bunny meshes are visible?
Change the second mask to 0x2… and it will distort the RTT.
const LAYER_MASK_1 = 0x10000000 const LAYER_MASK_2 = 0x10000000
What am I doing wrong?
I’ve found this: Cant get LayerMask to work correctly
Thanks a lot!