I am doing a satellite rotation thing.
I use a pivot node like per the docs, but I changed it a little. I wanted to mess with the satellite orientation and such.
so what i did was put an invisible mesh, and use that to update the satellite. works fine.
however, I originally tried to use another transformNode to do this. I was thinking it’s specifically for use with transformations, and it’s probably better than an invislble mesh.
so all i did was replace my invisible mesh with another transform…and it doesn’t move
Is this not allowed?