Rotate a transform node with child meshes using a slider

Trying to rotate a TransformNode with child Meshes using a slider. Is this not possible? Is there a computation of some sort required to do so? New to Babylon here. TIA

I guess you can use a GUI slider to update the transformNode.rotation property. You will need 3 sliders if you want to rotate over the x/y/z axis separately.

Or you can also use the rotation gizmo, but it’s not a slider.

1 Like