Trying to rotate a TransformNode with child Meshes using a slider. Is this not possible? Is there a computation of some sort required to do so? New to Babylon here. TIA
I guess you can use a GUI slider to update the transformNode.rotation
property. You will need 3 sliders if you want to rotate over the x/y/z axis separately.
Or you can also use the rotation gizmo, but it’s not a slider.
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