Yes, when you update camera.maxZ
it does not automatically update shadowMaxZ
itself (it can’t, camera.maxZ
is not a property that CSM can monitor), but internally shadowMaxZ
is taken into account only if it is >= camera.minZ and < camera.maxZ.
Note that if you set camera.maxZ
before the CSM constructor, shadowMaxZ
being initialized with camera.maxZ
, it will get the right value.
You can of course set shadowMaxZ
afterward, with sg1.shadowMaxZ = ...