glad
1
Hi,
I am currently trying different 3d engines and I will give Babylon a go.
I read that Babylon is so coupled that tree shaking won’t bring much on the table:
Due to the wayBabylon.js is built, Tree-Shaking is currently not quite possible
Ok so is a CDN ok even for larger projects? I like this approach better because it is easy.
Thank you!
Depending on what you use tree shaking even in the current version would still bring quite a substantial win in size.
That said the cdn approach is more than fine and we use it in our sandbox and playground every day 
1 Like
glad
3
Thanks for your input!
Ok I will make the effort to webpack it all… 