Change OnPointerOverTrigger threshold?

What’s the easiest/best way to add some tolerance for OnPointerOverTrigger and OnPointerOutTrigger?

I would like to make it easier for the user to select some meshes by allowing clicking slightly outside the mesh. I’m relying on OnPointerOverTrigger and OnPointerOutTrigger and I would prefer to continue to do so.

I’m considering added extra invisible hit-box meshes to my scene although that is not ideal. I would rather it was a simple setting or similar.

Any pointers?

This is quite common and simple solution.
Visible meshes may be made unpickable in this case.