What’s the easiest/best way to add some tolerance for OnPointerOverTrigger
and OnPointerOutTrigger
?
I would like to make it easier for the user to select some meshes by allowing clicking slightly outside the mesh. I’m relying on OnPointerOverTrigger
and OnPointerOutTrigger
and I would prefer to continue to do so.
I’m considering added extra invisible hit-box meshes to my scene although that is not ideal. I would rather it was a simple setting or similar.
Any pointers?