Hi There,
I’m having a problem I really don’t understand.
var boidLoad = assetsManager.addMeshTask(
"skull task",
"",
"https://cdn.glitch.com/6275d7c2-459a-4c97-a67e-c45c4e56e749%2FProject%20Name.obj?v=1629227000106",
"skull.babylon"
);
boidLoad.onSuccess = function(task) {
task.loadedMeshes[0].position = BABYLON.Vector3.Zero();
//task.loadedMeshes[0].scale(.1,.1,.1);
task.loadedMeshes[0]._scaling = new BABYLON.Vector3(.1,.1,.1);
//console.log(task.loadedMeshes[0]);
};
I load a model, and I see that I’ve changed its scale, but in the viewport, it hasn’t changed at all, and there’s nothing I can do to change its scale. It also has no children. What am I missing?