In my PG I can cut meshes and merge them (atDragEnd-Event). The problem is, when I merge two meshes, they get a big boundingBox that has a lot of empty space inside it,
…Which I don’t want. Is it possible to merge meshes on actual collision (Not bounding Boxes) or on edges-collision?? Or is there another solution for this? I’m trying to solve this the whole day, any help is appreciated, thanks in advance