The dimensions of base-Mesh’s boundingBox/-sphere is (0, 0, 0). If you want to keep body-& head-Mesh seperated, you can just checkCollisions on body & head.
PG:
Else you can merge them:
Btw you can use mesh.showBoundingBox = true, to make boundingBox visible.
It would even be possible to set your own boundingInfo:
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thank you for the answer, that helps a lot~