Morning first post!
I have a question about collisions - let’s say I have a room with 4 walls and each wall is it’s own objects with collision detectors. Then I have a movable box that represents a character and I want it to collide with the walls - is there a way to provide
mesh.interesctsMesh() with multiple meshes, so I don’t have to check for each wall? I tried
Mesh.MergeMeshes() but then the whole room becomes a collider and it’s now possible to move.
I tried to upload a screen recording but cannot as a new user