There is a Click event in the window (or Canvas) that informs me which material is clicked. scene.pick (scene.pointerX, scene.pointerY);
But if I click so Mousedown and the camera Rotate and mouseup on a mesh stand, this is now selected. That should not be, only if I consciously click on it.
What I tried was to put a Mousedown event on the window (or in the canvas) and a mousemove so that when a Mousedown takes place and at the same time a Mousemove the click for Babylon should not be scored.
But apparently that is blocked by babylon, at least I can not query a mouse down during the click.