Clone the animation to another model, calculate the difference between the rotated four elements, modify the animation keyframes, play the target model animation, and distort the model

How to handle the distortion and deformation of the target model animation after it starts playing? Here is the address of my amusement park

cc @Evgeni_Popov

If what you are after is to retarget an animation, I think you can find valuable information in these threads:

https://forum.babylonjs.com/search?q=mixamo%20retarget

After reading the relevant links in this, I couldn’t find a solution. Do you have any other solutions? Please advise, if we don’t adjust the rotation Quaternion and position animations now, but the skinning is not correct, and the animation is not correct after adjustment, what else can we do?

What have you tried?

We should keep the discussion in a single thread, see:

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