How to handle the distortion and deformation of the target model animation after it starts playing? Here is the address of my amusement park
If what you are after is to retarget an animation, I think you can find valuable information in these threads:
After reading the relevant links in this, I couldn’t find a solution. Do you have any other solutions? Please advise, if we don’t adjust the rotation Quaternion and position animations now, but the skinning is not correct, and the animation is not correct after adjustment, what else can we do?
What have you tried?
We should keep the discussion in a single thread, see:
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