I created a mesh decorator!
You can toggle between mesh with added decoration (and changed layout) and back to origin by removing the decoration.
I created a mesh decorator!
You can toggle between mesh with added decoration (and changed layout) and back to origin by removing the decoration.
Thanks to modern AI tools, programs can now be created using natural language - faster and easier than ever before. Nevertheless, clear instructions, a certain amount of control and sometimes manual intervention are still required. Programming today is like driving a car with power steering: easier, but not completely automatic.
In this shop, we can provide the first milestones of our developments - working foundations on which others can build directly. Many things are still incomplete and buggy at the beginning of an app, which is why the prices are currently low. But the specified features should work. With each further update, more power will flow into it - better logic, cleaner code, more sophisticated layout - and the price of the subsequent plugins will rise with it.
What do you think? Is such a treasure trove desirable, where people can still help each other?
START
This is the starting signal for the development of such a store by developers for developers “dev-to-dev” or “D2D” for short
I programmed the D2D Store with the help of VSCode and the Augment extension within a few hours! Here is the description and some snapshots. I’m still looking for a free server and we can get started!
OPEN CODE STORE
OPEN CODE STORE is a vibrant, neon-lit marketplace where developers can buy and sell premium plugins. Our platform connects talented developers with users looking for high-quality coding solutions.
What We Offer
Why Choose Us
Technical Overview of OPEN CODE STORE
Technology Stack
OPEN CODE STORE is built using modern web development technologies and frameworks to ensure performance, scalability, and maintainability.
Frontend
Backend
Payment Processing
DevOps
Key Libraries
Security Features
Performance Optimizations
This technology stack allows OPEN CODE STORE to provide a fast, secure, and scalable platform for developers to buy and sell plugins with minimal operational overhead.
Source code will be published on github after completion. You can write me here which features you would like to have in the store.
Will be there light (not so dark) user interface?
And what is “Plugin” in the context?
I can program a flashlight for you! I think that since we live in the age of personalization through AI, it is certainly appropriate that the user should decide in the backend how the frontend should look. That is certainly possible if you have an idea here…
Oh, did I write something about a “plugin”? … on the other hand, why not. We can set up the store so that programs have to meet certain criteria before they are included.
I’m also working on a plugin system for babylon.js, where you can switch functionalities of the application on or off or add new ones on the fly.
So the plugins for the store must have the following format: TypeScript and derived from the “PluginSystem” interface.
e.g.
The layout would look something like this:
Source Code comming soon…
Looks promising but UI could be seriously improved
It is not so easy to develop a good realistic Babylon flashlight, especially in multiplayer setups with shadows.
Flashlight Controller.
I tried to make a fake volumetric light like in this tutorial. Unfortunately, it didn’t quite work out. I still have to tweak it. Fog FallOff Parameter is directing always upwards. It should fade out in the rotated direction.
babylon.volumetric.light.zip (7.7 KB)
Fake volumetric light Opus No. 2.1
The idea is to first create a rough light gradient like in Opus No. 2 and then add a blur effect right on top of it. At the moment the region is a rectangle and would have to be adapted to the orientation of the light gradient.
@a.dzhakhangirov the volumetric light should look more foggy like here
A little closer)
volumetric light | Babylon.js Playground
@a.dzhakhangirov yes, we get closer. A box which is used as a volumetric light! Great job!
Pacman unleashed
Press Space to become the first pacman
Strear with a and d, fire with f.
Avoid collision, you will lost points.
The game is won if you kill’em all. as usual…
babylon.pacman_unleashed.zip (17.4 KB)
a little trick
The work (lat. opus) is not quite finished yet. A shadow should still be cast behind the box.
I’m currently working on a box deformer that will allow me to adjust the angle of the volumentric pseudo light rectangle as if it were coming through a vertical window and hitting a floor. of course, you can have something like that calculated. hey, I’m a lazy programmer and I’ve only had my first coffee…
babylon.box.deformer2.zip (4.2 KB)
You can either click on the points, lines or areas and get a gizzmo to move them. the save button creates a custommesh and saves it as an object file to be able to use it.
The Babylon.js Timeline Editor is an interactive web application for creating and editing 3D animations. It provides a user-friendly interface to animate 3D objects by defining keyframes and properties over time, similar to professional animation software but accessible through a web browser.
The Babylon.js Timeline Editor combines the power of a professional animation tool with the accessibility of a web application, making it easy for both beginners and experienced animators to create compelling 3D animations.
babylon.timeline.zip (5.9 KB)
Update with texture transition
babylon.timeline.zip (1.5 MB)