Great “pirate look”, PirateJC! Thanks! It fits you nicely! At first sight, I started scrambling to find some “booty” candy, but then I realized you weren’t at my door to “trick or treat”.
Nope, this is a genuine pirate mystery… with a mysterious partial map, and a far’n’wide rumor of great treasures. Like any good pirate, PJC knows not to load-down his ships with too much gold. He, instead, depoisits it on various islands and peninsulas… in buried caches.
Ok, maybe not all that, but he sure is doing a nice job distributing his treasured knowledge… to we islands. Thx PJC!
I’m still working-on part 3… but I’ll get caught-up soon (maybe). I think I need more rum… my brain still hurts from part 2.
If anyone needs it, here’s the playground for the end of part 2 [nme here]. Its “nme-code” in lines 2-1215… is getting rather “beefy-sized”, eh? Hot coders can code all that NME code… without exporting from the NME. They grow the NME-tree in their brain, and just type-out NME-code as fast as their fingers can move. (kenya maginit?)
At the end of part 2, the NME-code is about 26 times larger than the amiga.jpg texture it uses.
Forum user: Can you please help me find the mistake I made somewhere in this 40k of NME code?
Wingy answer: Hey, welcome to the BJS forum. Now “walk the plank”.