Hi! I’m currently facing an issue for my game.
I need to preview the trajectory of my mesh (sphere) and check if it will collide with another object. I can’t use a simple raycast to check because, as the name suggest, it’s a simple ray.
For example, a ray won’t hit an object but a ray with the shape of a sphere will, due to its attributes(width, height, shape).
Unless I’m wrong, I don’t find any cast object in the library (cubeCast,SphereCast, etc) like Unity and Unreal. I can only find the simple ray.
Am I missing it or is there a way to counter my issue?
Thanks!