Ray casting fails on some faces of custom mesh :

hi, i am using rays to detect collision :

in blender, normals directions seem fine :

normals and raycasting are not related.
Can you repro in a PG?

It’s really not new to me, when I made the bullets and the rockets I saw it:

Upload to PG takes a lot of time, unfortunately i no have much time, i will continue searching more about it, or i have an alternate solution, apply a field force in that area, for avoid the player keep on that area

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