I was wondering if it is possible to combine the free moving feature of the UniversalCamera with the rotating feature of the ArcrotatingCamera?
In my project I have a complex figure made of many meshes. To see certain details I need to zoom in, move up, down, left, right and rotate the figure around its axis.
The UniversalCamera seems pretty usefull, except for the rotation of the figure around its own axis. I dont need to rotate the camera around their axis.
Any ideas about this?
This is not supported by default. It looks like you would need to create your own camera type for this. You could have a look in the babylon sources to inspire greatly from it.