Combining two image files into one texture

Hello!

I need to create a 2 side plane with a texture that is loaded from two separate jpeg files.
How can I combine these two?
Usually I would lode a single texture with

var mat = new BABYLON.StandardMaterial("", scene);
mat.diffuseTexture = new BABYLON.Texture("gargleblaster.jpg", scene);

Can this be done within the StandartMaterial class?

Thanks!

Hey!
you may need to just have two planes?

ah. ok.
I was basically following this pg:
https://www.babylonjs-playground.com/#LXZPJK#3
Which would be basically what i’d want to achieve.
Only with two different jpgs for the front and back

In an image editing software combine the two images as happens with front and back of card https://i.imgur.com/ntIgFT6.jpg

Sure ;). Ok, Sorry wasnt clear:
the images will come from a cms and they will be in two different files,
so the merging would have to happen client side.
If BJS cannot handle that I just use some other JS and then pass the result ro BJS

The texture packer could handle this.

But so could just a custom canvas element script

I haven’t been diving deeper into the canvas element. only into frameworks like BJS, phaser et. al. so far.
How does BJS handle the image data? Does something like a rendertexture exist?

We should all know to listen to DK in the first place. This is the most straight forward method for separate image files.

https://doc.babylonjs.com/how_to/how_to_use_rendertargettexture_and_multiple_passes

Thank you.
but it seems A rendertexture cannot be created from another texture. Only a mesh, etc?

well you can create custom procedural textures that could consume your texture: Use Procedural Textures - Babylon.js Documentation