Hey all, I have a use case where I have two texture files that I need to combine (multiply image1 on top of image2) and plug the combined result into the albedoTexture slot in a PBR texture. This “combining” will not happen every frame, only when the texture needs to be updated based on user input. Also in this use case I cant pre-merge them before hand as the result will be determined by the user during run time.
Anyway, since I was not able to find anything already in the forums on how best to do this, I thought I would post the question to see if perhaps someone could point me in the right direction on how best approach it. Thanks.