I have stored position and rotations in my database as
vector3
alpha
beta
radius
and we have been using an ArcRotateCamera for most things.
But we now want to change the camera to the UniversalCamera.
I want to be able to position the UniversalCamera in the exact same position that we have stored in the database.
I was able to copy the world position and rotation from an existing ArcRotateCamera using
const arcRotate = new ArcRotateCamera(...)
const pos = arcRotate.globalPosition.clone()
const rot = arcRotate.absoluteRotation.clone()
const universal = new UniversalCamera(...)
universal.position.copyFrom(pos)
universal.rotationQuaternion = rot
but this means I need to instantiate an ArcRotateCamera just to be able to do the math.
How would I implement the function below?
function convertToUniversalCamera(target: Vector3, alpha: number, beta:number, radius: number): { position: Vector3, quaternion: Quaternion } {
/// how?
}