I review code of PrepareMeshForTrianglesAndVerticesMode, I find stride number is too big and index are out of range (no error , value is set with NaN).
I replace vertexBuffer.getStrideSize() with (vertexBuffer as any)._size, it work again.
This file’s position/uv/normal are float64Array, their byte stride are 32 (3 * 4 / 3 * 8) . float32array’s stride should be 16 (3 * 4/3 * 4)
they use this way to get floatData: