Cosmos Journeyer - The infinite procedural universe on a web page

Honestly, I still can’t point the spaceship to the direction I want :smiley:
Second compound question, how to land, where to land, when to land? :wink:

Next feature will be a flight tutorial because I really need to get this right :sweat_smile:

Landing can happen at space stations by submitting a landing request (with Key Y for now) and then proceeding to the given landing pad. You can also land anywhere on any planet by pressing Key L. But for now there aren’t any thing to do after landing, that’s what I am working on :eyes:

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I think if it was using the classic spaceship WASD (down,up,…) + QE (strafe) keyboard controls as in nearly all games it would be much more intuitive to control the ship. Thrust could be (9 - minus, 0 + plus)

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Yeah I will make some improvement on that front at the same time as making a small tutorial!

The issue I am facing is that I want to handle the spaceship in a similar way as Elite Dangerous, but Elite has a cockpit view instead of the 3rd person view. I also want to make a cockpit view, but it will require more depth precision that can only be achieved with WebGPU (I will do it later after the 1.9 release).

So I am stuck with the 3rd person view while making a 1st person control scheme :sweat_smile:

I will probably have to make 2 different control schemes to accomodate both :thinking:

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Okay I finally made a flight tutorial in both English and French!

The tutorial starts automatically when creating a new game, and takes place in an asteroid field as the visual density helps a lot to grasp the movements of the ship.

I even added small embedded videos to demonstrate each control of the ship:

I also took inspiration (copied) Elite cursor design to change the pointer shape while piloting, which I find quite helpful :slight_smile:

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Hey there, it’s been a while but I kept cooking for the past year and I released a new version!

TLDR: exploration is rewarded, rewards can be spent at space stations to upgrade the ship to make exploration easier. There is more stuff to find, the game is more beautiful, and I also embedded tutorials in the game so that new players don’t feel lost.

You can play the game at https://cosmosjourneyer.com, feedback is very much appreciated :smiley:

Full patch notes: Release Cosmos Journeyer 1.9.0 - The exploration update · BarthPaleologue/CosmosJourneyer · GitHub

Small video showcasing some new elements:

In the coming months, I will be ditching WebGL completely to remake the planet generation using compute shaders and add performant volumetric clouds, so stay tuned :eyes:

I will probably make a more in-depth presentation video in the coming weeks to cover all the new stuff :partying_face:

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excellent!!

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Amazing !!!

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