I am used to draw roads, so I need it to be tilted like the mesh.
You didn’t provide the PG using greasedLines. Would be easier if you would kindly add it.
As for the answer, let me cc the creator @roland …Shouldn’t be all too long Meanwhile, have a great day
From the docs:
GreasedLine is a special type of line which uses a regular mesh with triangles to display a line of any width. It incorporates custom shaders designed to ensure that the mesh always faces the camera resulting in consistent thickness from all perspectives.
I already thought about a non-camera-facing mode exactly for the same scenario, for roads It should be quite easy to introduce an option called
cameraFacing: boolean which could turn on/off the camera facing mode but there is a catch. You would also need to define in which direction to expand the mesh when applying
widths for the line segments. Let me elaborate on this for a while and I’ll get back to you with a solution, hopefuly
Too much hassle to make the chages and IMHO it will not be a line anymore. I think you should go with a Shape, a Ribbon or with a custom mesh instead.
I think “CreateGreasedLine” is already powerful, but it would be great if it could have a “cameraFacing” option, even if it means sacrificing some other features.
But this is ideal for drawing roads:
I’ll give it a try, but you’re amazing!