Hello, if I’m not wrong, one of the constraints of the Sprite Manager is that you need to provide its cell size at creation and you can’t seem to change it later.
I’m trying to use Sprites and set the cell size based on the image dimensions once loaded (similar to how you’d set a texture size based on the loaded image dimensions). In my case the image has a single cell, so essentially the cellSize is the image dimensions.
Is there any way to set the Sprite Manager cellSize once my image has loaded? Or maybe I should approach this in a different way?
Thanks for the help.