Hi All,
Is it possible to have some custom attribute for mesh instances, and use that in a Shader Material?
For example I have some custom data and inside a custom shader material I want to pass that for each instance.
Thanks for your help!
Hi All,
Is it possible to have some custom attribute for mesh instances, and use that in a Shader Material?
For example I have some custom data and inside a custom shader material I want to pass that for each instance.
Thanks for your help!
Would metadata help you? Example usage Unique Conditions for Each Clone and Instance
This might be what you are looking for Use Instances - Babylon.js Documentation
Thanks for your replies.
I found the answer here::
https://www.babylonjs-playground.com/#G3P9LH#2