I use instance buffer and custom material to distinguish between instance mesh renderings with the same source mesh. Everything was going well until I had the following situation: he sign of the scaling vector is different between an instance and the root mesh. Looking through the documents, I learned that Instances with a world matrix where determinant is different than root mesh world matrix will be rendered separately (like a regular mesh).
According to my understanding, although this instance mesh will use a separate draw call, it should share materials with the source mesh?But in the effectLayer, I see that the instance mesh seems to use a different effect, which seems to be causing some problems with my rendering results.
I expect only the leftmost sphere to have the highlighting effect,but now,the third sphere also has the effect of highlighting…(Forgive me for not writing the STENCIL BUFFER code for convenience reasons